Wednesday, September 11, 2019

Linear vs. Non-Linear Editing

In order for the editing industry to change from linear editing to non-linear, several technologies had to be invented, including the CMX 600, EditDroid editing system, and editing softwares like EMC and Avid. The CMX 600 was the first computerized nonlinear editor, however its success also came with a list of problems, as it required massive disk drives. Over time, feasibility needed to be improved. and that came about with LucasFilm's EditDroid system, which allowed random-access editing across some computer workstations. Although introduced, non-linear editing wasn't fully popularized until editing softwares like EMC, Avid, and Adobe Premiere adopted it, allowing a global spread that welcomed an era of non-linear editing. I think each of these technologies was important because they corrected the mistakes of the former, and allowed non-linear editing to slowly transform into the phenomenon that it is today.

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